#1 Feb 25, 2019. Fey touched is, in very general terms, more useful because misty step is a more generally useful spell than invisibility, and the first level spell options that go with fey touched are more generally useful than the first level options for shadow touched. (conjuration) Thunder step (conjuration) 4th Level Charm monster (enchantment) Elemental bane (transmutation) Shadow of moil (necromancy) Sickening radiance (evocation) Summon greater demon (conjuration) 5th Level Danse Macabre (necromancy) Enervation (necromancy) Far step (conjuration) Infernal calling (conjuration) Negative energy flood. • You cause flames to flicker, brighten, dim, or change color for 1 minute. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Thunder step makes extra noise,. The wave of force emits a thunderous boom audible out to 300 feet. 3rd-level conjuration. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Casting Time: 1 action. Components: V. I would generally rule it doesn't, but the DM may not feel the same way. That misty step could be a banishment, or a hypnotic pattern. Unofficial Description: You teleport within range, causing thunder damage to creatures near where. It does not grant the bard extra versatillity like the other instruments from the other ledgendary collages, but it is neat. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Thaumaturgy. Spell Tags: Control. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. This is by design. Best use is definitely to save an ally. The fey magically teleports up to 30 feet to an unoccupied space it can see. Hunger of Hadar – 3. Both trees must be living and at least the same size as you. The spell does exactly what it says. And the damage likely hits a few targets. Shadow Stealth. You create a sound or an image of an object within range that lasts for the duration. Lightning flashes in the area, thunder booms, and strong winds roar. 2nd. If you place an area of effect at a point that you can't see and an. Casters: Sorcerer , Warlock , Wizard. Thunderclap. Mirror Image creates three illusory doubles of the caster. To truly excel as an adventurer in D&D 5e, having Misty. The thunderbird is continuously surrounded by stormy. You can walk across surfaces as if you are as light as a feather. 0a. you has disadvantage on the attack roll. Spirit Shroud – 3. Melangkah terus ke alam mistik Dungeons & Dragons dengan Misty Step 5E, tiket pasti anda ke dunia tipu muslihat dan pengembaraan. Storm lords have been the rulers of the seas for eons and they stand above all mages. Magic Circle – 2. Sorcerer 3. You disappear in a cloud of harmless vapor of your choosing and reappear within five feet of your original standing point. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. Devils sight and Darkness can help with the monk shadow step, but Darkness spell eats 2nd level misty step slots. By rules of the spell you cannot bring yourself to run closer to it even with the intent to try to escape past it. Thunderscream. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. These are common misreadings or misinterpretations of the spell’s range. Undying Light: As an action, a sphere of radiance emanates from you, using your Channel Divinity. When you cast this spell you immediately teleport to an unoccupied space up to 30 feet away, you must be able to see the space to teleport to it. I've been playing gish characters since I got into D&D (Only 5e, but still 3 years), and I have a few auto-includes. Summon Lesser Demons – 1. Damage/Effect. $egingroup$ I'd like to bring up an example where it might be reasonable in game to "teleport" closer to the creature. If you create a sound, its volume can range from a whisper to a scream. 3rd. Components: V, S. Casting Time: 1 action. Gate can summon unwilling creatures from another plane, but nothing where you go and they go too. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Sorcerer 8 gets you two ASIs and Heart of the Storm. Setup: The party Fighter adhered to a Mimic is grappled. Tempest Domain Spells. Range/Area: 90 feet. Each of the creatures which are within the 15-foot cube originating from you want to make the constitution saving throw. taking 3d10 thunder damage on a failed save, or half as much damage on a successful. This seems like a bizarre way to increase long-term movement speed. While you wear these boots, you can use a bonus action and click the boots' heels together. Bonus II - at 4th level I took the feat Fey Touched and selected Hex (extra 1d6 damage to target) to go with Misty Step. Find out the spell. Categories: 5e. Make a baddie use a custom spell or the likes if you want to add some added mechanics to a fight. Sorcerer, Warlock, Wizard. You can also bring items when using the spell. 3rd-level conjuration. Spell Description. Prior to the creation of Thunder Step, Dimension Door was the go-to spell for short-range teleportation. The sphere moves with you, and it lasts for 1 minute or until you die. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. So be a Shadow Sorc and cast Darkness with Sorcery Points when needed. A round represents about 6 seconds in the game world. Being as I was unexpectedly unable to move and close to being surrounded by numerous enemies, I used my bonus action to cast Misty Step to teleport behind our paladin. Warlock Spell List. They are a generally good/neutral party so they rarely actually kill anyone. There are for example many examples of interactions in the description of actions that don't take more than an instant, and are not tagged, turning a key in a lock, throwing a lever, etc. Range: 90 feet. If you wanted to move it into the same power of thunderstep I would increase the range to 90 feet to increase its mobility to thunder step. A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. If the grappler/grapple-e are separated by movement/distance, the grapple ends immediately. Dimension door is one of a kind because it is a mid-level teleportation spell that lets you bring someone with you. 5e is not PF where everything is tagged. Specifically: To target something, you must have a clear path to it, so it can't be behind total cover. Misty Step is a powerful spell that can be used to escape restrictions. A 7th level Evocation SHOULD be quite capable of shutting down many enemies. Thunderstep spell: You teleport yourself to an unoccupied space you can see within range. You teleport yourself to an unoccupied space you can see. 9. 🆗 Thunder Step. Thunder step. Spell Level: 3. 181) includes precisely this use: The non-ore prisoners wear manacles on their ankles that reduce their speed by 20 feet. You can then ambush monsters and other foes that hear the sound. So let's look at it this way. Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a. Same as above, except you need to resolve the debate over whether these spells' abilities to "bring an extra willing creature" interferes with the spell's ability to be put in a Glyph of Warding. If you are entering his/her reach with Misty Step, then there is an opportunity attack. Thunder Damage 5e. Duration: Instantaneous. The spell creates more than one bolt when you reach higher levels: 2 bolts at 5th level, 3 bolts at 11th level, and 4 bolts at 17th level. Lorsque vous lancez ce sort en utilisant un emplacement de sort de niveau 4 ou supérieur, les dégâts augmentent de 1d10 pour chaque niveau d'emplacement au-delà du niveau 3. D&D 5e clerics rely heavily on their Wisdom for their spellcasting abilities, so it's vital to reach the 20 cap as soon as possible. Thunder step and Level 3 spells for sorcerers 5th Edition I levelled up my sorcerer to level 5 and I already have a staff of fire (so I don’t really need fireball). Remove Curse – 3. 275. Here are the other teleportation spells to contend with. Xanathar´s Guide to Everything. Our written review can be read here. Stormborn is a rare D&D 5e Tempest Domain cleric feature that isn't purely combat-focused. STANDARD. “I dunno,” hissed a voice from the Warlock’s scabbard, “sounds crazy to me. Cantrips. Warlock 3. This spell is exactly what I want to see from new spells because. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. Trying to get a powered ring of air elemental command so he can fly without concentration sooner. Range: 90 feet. There are a few things to keep in mind before casting Vortex Warp in 5E: Component requirements: Keep in mind, Vortex Warp requires both verbal and somatic components, compared to a spell like Thunder Step that only requires a verbal component. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. " Since you can attack monsters "up to" 1 extra tile away, that means you can. Sell me on Dimension Door. The Oath of the Storm calls to paladins who wish to harness the primal power of the storm itself. The thunder can. You'd look like a bouncing ball, but I'd allow it if a player had the spell slots to do it. With regards to Thunder Step, yes, you're right, the spell almost 99% is written to work that way. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. $1. Since 5e doesn’t rank these minuscule measurements of. On a failed save, the creature takes 1d6 thunder damage. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. While Thunder Step is a bit more commonly used these days thanks to the damage it inflicts, Dimension Door remains a better spell for mobility for a couple of reasons. For example you can have a baddie cast a lightning storm spell to give all of your players in the zone disadvantage on attacks. Duration: Instantaneous. You were born with the innate ability to manipulate energies related to the tempestuous storms of nature. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. A Bard could include a handful of other spells if they picked up Contingency . From a design stand point, it doesn't make sense to me to let this negate a 200 ft. Like a storm of lightning that strikes down from above, or a whirlwind of destruction that sucks up everything in it's path, a Paladin who adheres to this oath learns to become a storm themselves. . The thunder can be heard from up to 300 feet away. But that means you'd always wind up naked after a Misty Step, so I just use my. Range: 90 feet. It manifests in an unoccupied space that you can see within range. 24. You are entering the range and staying there. Thunder Step 5eStormy Ascension: Granting flight is a tricky thing in DND 5e, but I think the limitation of having to concentrate on a storm-based spell adds an interesting risk to the class. It's a DM's call in 5e, but the 3e and 4e writers ruled to conserve momentum (relative to frame of reference of course). The rogue got engulfed by a Gelatinous Cube and I think the wizard has a plan to jump in there to attempt to cast Thunder Step to get them both out. On a successful save, the creature takes half as much damage and isn't pushed. Only spells that offer a form of teleportation can go through them. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. Source: Xanathar's Guide to Everything, DND 5e Wiki. Deities commonly revered by Tempest Clerics include: Talos, God of Storms and Destruction. Attributes Casting Time. Range: 90 feet. The. There are three main other teleportation spells for Vortex Warp to contend with * but because each spell has. . Keen Sight: The thunderbird has advantage on Wisdom (Perception) checks that rely on sight. 1st. Hello everyone, except my players: Tyler, Wes, Sam, Katherine. Misty Step 5E:n työprosessi. Featherstep Boots Wondrous item, rare (requires attunement). On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. Warlock 4 gives you more than you need, but you get an ASI from it. The thunder can be heard from up to 300 feet away. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. It is worth mentioning that the description of thunder damage does involve sound: Thunder. Since Balor's feature doesn't say another creature may come along, Balor's teleport feature is a solo trip (since other creatures. There is no zone you can be exiled to. bring someone with you), but Thunder Step has the extra feature of leaving thunderous pain in your wake. Total. Components: V. 168 Tags: sorcerer warlock wizard level3 conjuration. Maybe the Sorcerer was struck by lightning or thrown overboard from a ship during a storm. out the C. Thunder Step isn't just a way to get yourself out of danger—you can use it to save one of your teammates. The thunder can. DnD_Berzerker. As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. Thunder Step is a neat teleport spell that I’m a big fan of, and after that we’ve got Destructive Wave, a 5th. Components: V. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. Like each of the main wizard subclasses (putting aside newer additions like. com Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Warlock. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Thunderwave 5e. • Misty Step • Moonbeam • Nathair's Mischief • Nystul's Magic Aura • Pass Without Trace • Phantasmal Force • Prayer of Healing • Protection from Poison. EE. Take Thunder step or Misty step, no real need to take both. With regards to Thunder Step, yes, you're right, the spell almost 99% is written to work that way. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Cantrips. Thunder Step Sources: Xanathar. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Purchasing this bundle unlocks the Xanathar's Guide to Everything book in digital format in the game compendium with all the artwork and maps, cross-linking, and. Print sheet JSON. It is a viable spell and it greatly lessens the need for misty step. Talos makes her a great and feared commander. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. I agree with that and I think I like Far Step for the same reason, combine with the "Night Crawler" hit and. Aid’s casting time allows it to be used in combat, which is unusual but offers an. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Note that it also deals damage around you as you leave, so have any companions not brought along clear the area Whereas Misty Step costs 1 Bonus Action, Thunder Step costs 1 Action. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space you left. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Outside of the ToF, the only mention of the Eladrin subrace is in the DMG,. Events that occur instantaneously are effectively simultaneous for most purposes. A creature that makes the saving throw takes half damage and isn’t deafened. A character can wade into the fight, surround themselves with enemies, and then teleport to safety and injure them in a single action. Special Traits. Calling thunder step 5e all adventurers and spellcasters! Are you ready to harness the power of thunder and teleportation inSpell: Thunder Step (5e) Guide for d&d 5th edition. $1. Best 4th-level Warlock. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Range: 90 feet. With conservation of momentum, upon casting misty step at the ground, but facing back up, you'd fly 100 feet into the air (not accounting for air resistence), and then 50 feet on a second casting, and 25 on a third, and so on. It comes down to the fact that if you can use Thunder Step in a manner where you would be caught in the blast yourself, the spell becomes hilariously bad compared to more. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your. The lightning ignites flammable objects in the area that aren’t. Control Water. The area is difficult terrain for creatures. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. While teleportation instances in 5e (that I have found) don’t use the word “simultaneous,” they do use words like “instantly” (one of the common definitions of “instantly” is “immediately,” which is the same word used to describe when the thunder occurs in the spell). Bludgeoning. returntileo. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. On a successful save, the creature takes half as much damage and isn’t pushed. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Lightning Bolt. Use Misty Step instead. You create an invisible, magical eye within range that hovers in the air for the duration. Thunder Step, Dimension Door, and Yoinking Objects. Thunderclap 5e Guide: Bottomline. Don’t worry about healing too much- as a tempest cleric, your job is explosive damage. Thunder Step: You can bring along objects as long as their weight doesn't exceed what you can carry. DND is the middle ground between systems that are very loose with the rules (like Kids on Brooms) and systems that are more heavy on rules (Pathfinder). Immediately after you disappear, a thunderous boom sounds. You create a burst of thunderous sound that can be heard up to 100 feet away. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSaving Throws Dex +4, Con +9, Wis +4, Cha +3 Damage Immunities lightning, thunder Skills Perception +4 Senses passive Perception 14 Languages – Challenge 13 (10,000 XP). Duration: Instantaneous. If a teammate is in trouble and low on HP I use Misty Step get within 5 feet, then use Thunder Step to grab my teammate and teleport out of there while also doing 3d10 thunder damage. It's very clearly exceeding the normal power levels of a level3 spell. Thunder step makes extra noise, because it says it makes extra noise. Duration: Instantaneous. Unlike spells like Enlarge/Reduce, Animate Objects, and many others, this doesn't include a "that aren't being worn or carried" clause. fall. Casting Time: 1 action. The option to do thunder damage instead of other damage types can be useful in certain situations. Following Step appears, to me, to pretty clearly indicate that it modifies Step Up. During a round, each participant in a battle takes a turn. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Classes. Range: 120 feet. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. As written, booming blade doesn’t make any more noise than a normal attack. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Dimension door has a unique niche as a kind of mid-range teleportation spell that allows you to bring someone with. Thunder Step damaging allies? You teleport yourself to an empty space you can see. Cleric Level. If you can do one, you can do the other. * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. Storm lord edit. Forcecage also has an “off button” like many powerful effects: any creature with Misty Step, Thunder Step, Teleport, Plane Shift, Word of Recall, Dimension Door, or Vortex Warp can attempt to negate it with a CHA save. You teleport yourself to an unoccupied space you can see within range. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. It's not explicitly said in 5e (and note that this view on instantaneous spells is not in the core rules, just in the SAC as an additional ruling), but it was much clearer in 3e that what dispel magic did was "end ongoing spells", and instantaneous spells are not "ongoing", they just flare for an instant and are gone, and with the instant that. It works only with some spells, when there is a perceivable circumstance before the damage that allows you to use it as a trigger. The duration of this spell is instantaneous and casting time 1 action. For in-combat use, Misty Step is the go-to choice for most players. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The duration of this spell is instantaneous and casting time 1 action. Constitution save-or-damage attacks are. 3rd-level conjuration. xge 168. It seems completely real, including sounds, smells, and temperature appropriate to the. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. 260) is a 2nd level conjuration spell, which is available natively to Sorcerers, Warlocks, and Wizards. Duration: Yes Up to 10 minutes. ago. We will explore every facet of this spell, from its standard uses to unconventional tricks to supercharge your battle prowess. XGtE, pg. It isn't much of a combat spell, seeing as it's an action and not a bonus action. A nonmagical object that isn't being worn or carried also takes the. Spell Description. Casting Time: 1. besides booming blade shocking grasp, and chromatic orb are there any spells that do thunder/lightning damage with attack rolls? Call lightning, Lightning bolt, Shatter, Thunderwave, Thunder Step, Storm Sphere, and Chain Lightning are all save spells. However, unless you’re a Hexblade it’s not an option you. Each creature within 5 feet of a point struck by a lightning bolt must make a Dexterity saving throw. Range: Self. Thunderwave can be used to intimidate people. Straight up sound-induced pain. Playing a storm sorcerer is difficult and risky, constantly forcing you to put yourself in harm's way to apply class features which only work at short range while providing essentially no protection from inevitable. I know they're technically an optional rule. You. 99. It’s also available on sorcerer, warlock, and wizard classes. Cleric 8 gets you an extra 1d8 thunder damage 1/turn with an attack on top of another two ASIs. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. Grimoire. Take Thunder Step as an example. You teleport yourself to an unoccupied space you can see. out the. Thunder Step. Best Classes for Thunder Damage Spells. Dungeons & Dragons 5e. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Overall Rating: Green. The ancient one can innately cast the following spells,. 3rd-level conjuration. The prison can be a cage or a solid box, as you choose. 2nd. Fog Cloud, Thunderwave. It isn't another creature. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Word of Radiance. RELATED: Dungeons & Dragons: How To Build A Bladesinger WizardBecause Thunder Step provides a specific example of a spell that creates extra noise, as shown in my first post yesterday morning. It’s also available on sorcerer, warlock, and wizard classes. Thunder step (conjuration) 4th Level Charm monster. Roll20 uses cookies to improve your experience on our site. As "using a bonus action" is not prohibited by wild shape, a ToF Eladrin druid should be able to use Fey Step while under the effect of wild shape. Storm lords are beings with an affinity to the elements that make up a storm such as thunder, wind, water, ice. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. In any case, Misty Step doesn't require motion and neither do spells like Dimension Door or Thunder Step. As stated earlier, this is based off of the Thunder Step spell. This is invaluable for combat mobility. Blade Ward (): The Dodge action makes this redundant. The rules for Thunderclap in DnD 5e are as follows: Thunderclap does not have a range of Self (5-feet) or 5-foot cube/sphere. Thunder Step: "You teleport yourself to an unoccupied space you can see within range. There is Lightning Lure on SCAG, but it’s not available to clerics either and it negates the push, as it pulls the target. Duration: Instantaneous . Channel divinity is your best friend. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Source: Player's Handbook. The word disappear was used to make it clear that the caster is no longer in the radius of damage when the thunder occurs, but I think it’s an unfortunate choice that creates confusion and that the word teleport could just as easily been used. The thunder can be heard from up to 300 feet away. . Sorcerer. Vortex Warp is my new favorite spell. 99. Thunder Step Spell Guide for 5th Edition. • Your voice booms up to three times as loud as normal for 1 minute. School: Transmutation. Here's the twist that allows player/DM interpretation. Secondly, you need to be. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Monsters aren't terribly complex, but you can't just grab something at a given CR and say "Go!". ago. Thunder Step. Components: V. Spell Level: 3. This is mainly looking at Wizard.